I Won the TinyTapeout Sticker Competition! RUN

I Won the TinyTapeout Sticker Competition!

I am happy to share that my sticker set just won the TinyTapeout sticker design competition — and with it, a free tapeout on a next shuttle. Huge thanks to everyone who cheered for mixing silicon and art. (I hope to see these stickers soon in upcoming conferences)

The Winning Frame (Entry #3)

Winning TinyTapeout sticker with layered GDS geometry, Japanese-inspired palette, and raytraced highlights.
**Entry #3 — the winner.** GDS geometry turned into a layered logo, 8k raytrace, and a light 2D pass for the printed texture.

How It Was Made

  • GDS to solids: Built with my forked gdsiistl (adapted from Massimo Ballestrini). It auto-scales for SKY130 and other PDKs, splits layers cleanly, and keeps the real routing so the silhouette still belongs to the chip.
  • Blender raytracing: The STL stack lives in a Blender scene with a Japanese-inspired palette. Final renders are 8k, about 3 hours each, to keep metallic gradients crisp for print.
  • TouchDesigner pass: A light 2D treatment adds edge emphasis and procedural noise so the sticker holds contrast at laptop scale.
  • Payoff: The set won, unlocking a free TinyTapeout tapeout on the next shuttle.

Other Submissions

Sticker concept exploring a softer metallic gradient and circuit skyline silhouette.
Sticker concept with brighter ribbon highlights and tighter inner routing lines.
Sticker concept with photographic texture overlay and warm lighting.
Sticker concept with bold magenta-to-cyan gradient and clean outlines.
**Alternates:** The full set submitted to TinyTapeout — same GDS base, varied palettes, perspectives, and 2D treatments.

What Comes Next

  • Package the Blender scene plus gdsiistl settings so others can remix with their own layouts.



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