I Won the TinyTapeout Sticker Competition!
I am happy to share that my sticker set just won the TinyTapeout sticker design competition — and with it, a free tapeout on a next shuttle. Huge thanks to everyone who cheered for mixing silicon and art. (I hope to see these stickers soon in upcoming conferences)
The Winning Frame (Entry #3)
**Entry #3 — the winner.** GDS geometry turned into a layered logo, 8k raytrace, and a light 2D pass for the printed texture.
How It Was Made
- GDS to solids: Built with my forked
gdsiistl(adapted from Massimo Ballestrini). It auto-scales for SKY130 and other PDKs, splits layers cleanly, and keeps the real routing so the silhouette still belongs to the chip. - Blender raytracing: The STL stack lives in a Blender scene with a Japanese-inspired palette. Final renders are 8k, about 3 hours each, to keep metallic gradients crisp for print.
- TouchDesigner pass: A light 2D treatment adds edge emphasis and procedural noise so the sticker holds contrast at laptop scale.
- Payoff: The set won, unlocking a free TinyTapeout tapeout on the next shuttle.
Other Submissions
**Alternates:** The full set submitted to TinyTapeout — same GDS base, varied palettes, perspectives, and 2D treatments.
What Comes Next
- Package the Blender scene plus gdsiistl settings so others can remix with their own layouts.
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