I Won the TinyTapeout Sticker Competition!

I am happy to share that my sticker set just won the TinyTapeout sticker design competition — and with it, a free tapeout on a next shuttle. Huge thanks to everyone who cheered for mixing silicon and art. (I hope to see these stickers soon in upcoming conferences)

The Winning Frame (Entry #3)

Winning TinyTapeout sticker with layered GDS geometry, Japanese-inspired palette, and raytraced highlights.
**Entry #3 — the winner.** GDS geometry turned into a layered logo, 8k raytrace, and a light 2D pass for the printed texture.

How It Was Made

  • GDS to solids: Built with my forked gdsiistl (adapted from Massimo Ballestrini). It auto-scales for SKY130 and other PDKs, splits layers cleanly, and keeps the real routing so the silhouette still belongs to the chip.
  • Blender raytracing: The STL stack lives in a Blender scene with a Japanese-inspired palette. Final renders are 8k, about 3 hours each, to keep metallic gradients crisp for print.
  • TouchDesigner pass: A light 2D treatment adds edge emphasis and procedural noise so the sticker holds contrast at laptop scale.
  • Payoff: The set won, unlocking a free TinyTapeout tapeout on the next shuttle.

Other Submissions

Sticker concept exploring a softer metallic gradient and circuit skyline silhouette.
Sticker concept with brighter ribbon highlights and tighter inner routing lines.
Sticker concept with bold magenta-to-cyan gradient and clean outlines.
**Alternates:** The full set submitted to TinyTapeout — same GDS base, varied palettes, perspectives, and 2D treatments.

What Comes Next

  • Package the Blender scene plus gdsiistl settings so others can remix with their own layouts.



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